There's no bonus for doing them in order. Not feeling the high scores? Go for a marathon or master duel for a bit and come back. 5.) SPREAD THE LOVE: don't allow yourself to get frustrated on any one challenge. It is, after all, pretty disheartening to come within 25k of the required score only to watch your bonus ball take an intricate but seemingly inevitable series of bounces toward the 10k bucket. But for some of the higher single-level score challenges remember that if you can clear all the pegs the bonus ball will always be 100k. 4.) ULTRA FEVER SCORE: a somewhat less easy way to run the score up. Once you're down to 3 oranges all you have to do for 25k and an extra ball is hit the purple and four blues. Also, focus on the orange pegs early but then leave a couple. You may not be able to see the whole path a shot will take, but with a bit of practice you can nail a long shot every time for 25k (or 50k for super long). 3.) LONG SHOTS and FEVER METER: two easy ways to run the score up. For some challenges I even resorted to restarting if my first shot didn't earn me an extra ball or Warren didn't get a triple score. Don't be afraid to reset the board if you don't get good green placement (ex: Splork gets a green that's not near many other pegs) or if you don't like your first shot. 2.) USE THE RESTART: the pause menu lets you start the challenge over easily. Even Björn can be helpful in making sure it's you who gets the fever score in master duels. Warren is essential for some of the score challenges. Hu is good for the marathons and large orange peg counts. Splork is well-suited to full clear with tightly clustered pegs. 1.) PICK YOUR POWER: choose a master appropriate for the challenge at hand. Trial 10: You have to hit some fast moving pegs, I advise aiming at the left hand side of the screen near the top, because they group up at the sites so have you a higher chance of hitting them, along with increasing the likelihood that you will bounce it into the bucket.While it would be hard to provide a true "solution" to all 75 challenges, I thought I could provide some general challenge tips that would be useful. If you use Bjorn you can make your shots more precise to only hit the orange pegs. Also if it looks like you are going to have extra balls at the end, then waste some so you don't get the ball bonus. Trial 9: For this you need to end the level with less than 175,000 points, this is harder than you first think, but the most important thing is to try and aim for the 10k bucket right at the end as that can make or break your score. You don't actually have to complete the level you just have to hit 500,000 points. Trial 8: Score over 500,000 points by hitting all the purple pegs to maximise your score by chaining them together. Trial 7: Just requires you to complete the level as normal and get all the orange pegs, I recommend a character with a good super for use with the extreme slide. Trial 6: Is to get 3 off the wall shots, this is self-explanatory and you can easily do this using the aim guider. Trial 5: Is to perform the free balls styling technique, however this time it's unguided, so you need to make sure you hit the peg on the very side of it so it continues straight down into the bucket. Trial 4: Clear all pegs using the slide technique you just learnt, by aiming so the ball starts sliding round the pegs on the top right first, because then it should be in line to roll along the rest of them. Trial 3: Is to perform 2 extreme slides, for this you just aim at the lone peg and use the guide to make sure the ricochet will slide down the pegs next to it. Trial 2: Is to get 3 free balls in a row, by using the guided aim and getting the timing right for firing the ball so it bounces off the peg into the bucket. You will need to get 2 of these to complete it, which is very easy as you have the unicorn guide ability. Trial 1: Is completed by performing a long shot from one orange peg to another.
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